﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.io
{
    public class ResourceFormatLoaderXML : ResourceFormatLoader
    {
        public override void get_recognized_extensions(ref List<string> p_extensions)
        {
            throw new NotImplementedException();
        }

        public override bool handles_type(string p_type)
        {
            throw new NotImplementedException();
        }

        public override string get_resource_type(string p_path)
        {
            throw new NotImplementedException();
        }
    }
}
